Future Strategy: Valyrian Cycle and beyond

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Future Strategy: Valyrian Cycle and beyond

Post by Jay-D Dragonsbreath on Tue Nov 18, 2014 2:50 am

The Valyrian Cycle is here. Camp building and material requirements will be posted in another topic. For now, let's focus on stage 1 - the spoils.

I've sent messages to everyone regarding this, but I'll state it again anyway. Regionally assigned members are to quest for spoils from volume you 2 adventures in the following fashion:

North - BATTLE spoils (Fight Dothraki Raiders)
East - INTRIGUE spoils (Research Valyrian Armor)
West - BATTLE spoils (Fight Dothraki Raiders)
South - TRADE spoils (Search the Eastern Market)


Remember, you can send your SS on any actions irrespective of the type of spoils you need. For example, even if you need the intrigue spoils, you can send your SS on fight or swindle or anything else, as long as you do it in the "Research Valyrian Armor" adventure.

I myself shall be going after the intrigue spoils. Send your SS on these quests as soon as they're available after questing from the long night adventures.

I'm really busy these days, which is why the material requirement topic is delayed in initiation. For now, everyone should steadily craft the following items from their buildings:
Militia (Smithy)
Trader (Market)
Eavesdropper (Embassy)


Do not stop crafting the above units until I tell you to, or until you have 200 of each.

Any suggestions about general attack strategy must be posted on this topic. Good luck to everyone Smile

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Materials required for Valyrian cycle camps

Post by Jay-D Dragonsbreath on Fri Nov 21, 2014 6:56 pm

Alright, it's high time I made this post. We're experimenting with a 2-region strategy, and I'd like all three of our camps in the main region (Westerlands) to be at level 11. Moving forward, we must assume that the information from these 3 links is accurate:

gotascent.wikia.com/wiki/Camps/Battle_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Trade_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Intrigue_Camps/Tier_3

Given below are all the items we need to make this happen, and more importantly, the approximate quantities of these items. I've listed my personal stock and the Imperator's stock as well. Whatever remains needs to be covered by everyone else. Here's the list:

Name of
Item
BuildingRequired QuantityGeneral's StockImperator's StockDEFICIT
MilitiaSmithy83211418700
ShortbowPractice Yard7478(immaterial)0
LadderSiege Works112653215
RamSiege Works21687
Wooden ShieldArmory1525100
Metal ShieldArmory1814120
HalfhelmPractice Yard4529214
Barred HelmPractice Yard212020
DaggerSmithy5225225
DoubletHoldfast5239210
Splint MailHoldfast211515
TraderMarket8327425733
MerchantMarket279216
Leather BookShop, for 58589(potentially infinite)(potentially infinite)(immaterial)
Parchment ScrollWarehouse303100
Vellum ScrollTreasury1821(immaterial)0
CartWarehouse2263(immaterial)0
Silver ChainMarket374231
Silver TorcArtisan Quarters6030228
TrebuchetSiege Works11241107
CatapultSiege Works294025
LockboxTreasury211920
Fingerless glovesShanty8679370
EavesdropperEmbassy83210149682
Linen ClothingEmbassy5225225
Roughspun cloakWorkshop4553570
Satin CloakWorkshop181540
TurtleSiege Works11203280
ScorpionSiege Works392037
BlindeyeWorkshop212210
Milk of the PoppyEmbassy494243
Guard's UniformWatchtower2124(immaterial)0
Decorative BladeSmithy45(potentially infinite)(potentially infinite)(immaterial)
Red Gem(Adventures)140985(immaterial)0
Blue Gem(Adventures)451498(immaterial)0

Imperator Shail and myself have managed to cover many of the materials on the list. Nearly half, in fact, being 17 out of 35. However, it is clear from the table that we have major issues with our siege works and our Traders, Militia, and Eavesdroppers.

Since this post has gotten too damn long and tedious, I'll post your objectives in the next one.

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Re: Future Strategy: Valyrian Cycle and beyond

Post by Jay-D Dragonsbreath on Fri Nov 21, 2014 11:00 pm

Here are your target quantities for the upcoming AvA:

Trader - Market - 35
Militia - Smithy - 30
Eavesdropper - Embassy - 30
Ladder - Siege Works - 5
Ram - Siege Works - 1
Trebuchet - Siege Works - 20
Catapult - Siege Works - 5
Turtle - Siege Works - 15
Scorpion - Siege Works - 5
Linen Clothing - Embassy - 5
Milk of the Poppy - Embassy - 5
Silver Chain - Market - 5
Silver Torc - Artisan Quarters - 5
Merchant - Market - 2
Halfhelm - Practice Yard - 2
Dagger - Smithy - 5
Splint Mail - Holdfast - 1

For items in the same buildings, produce the smaller quantities first. For example, in the Market, produce the 2 Merchants first before proceeding to the 5 silver chains.

Now, I know most of us will never make it to these targets, but the AvA is 21 days long; we'll reach level 11 eventually. Don't worry . Good luck Smile

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