Future Strategy: Valyrian Cycle and beyond
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Future Strategy: Valyrian Cycle and beyond
The Valyrian Cycle is here. Camp building and material requirements will be posted in another topic. For now, let's focus on stage 1 - the spoils.
I've sent messages to everyone regarding this, but I'll state it again anyway. Regionally assigned members are to quest for spoils from volume you 2 adventures in the following fashion:
North - BATTLE spoils (Fight Dothraki Raiders)
East - INTRIGUE spoils (Research Valyrian Armor)
West - BATTLE spoils (Fight Dothraki Raiders)
South - TRADE spoils (Search the Eastern Market)
Remember, you can send your SS on any actions irrespective of the type of spoils you need. For example, even if you need the intrigue spoils, you can send your SS on fight or swindle or anything else, as long as you do it in the "Research Valyrian Armor" adventure.
I myself shall be going after the intrigue spoils. Send your SS on these quests as soon as they're available after questing from the long night adventures.
I'm really busy these days, which is why the material requirement topic is delayed in initiation. For now, everyone should steadily craft the following items from their buildings:
Militia (Smithy)
Trader (Market)
Eavesdropper (Embassy)
Do not stop crafting the above units until I tell you to, or until you have 200 of each.
Any suggestions about general attack strategy must be posted on this topic. Good luck to everyone
I've sent messages to everyone regarding this, but I'll state it again anyway. Regionally assigned members are to quest for spoils from volume you 2 adventures in the following fashion:
North - BATTLE spoils (Fight Dothraki Raiders)
East - INTRIGUE spoils (Research Valyrian Armor)
West - BATTLE spoils (Fight Dothraki Raiders)
South - TRADE spoils (Search the Eastern Market)
Remember, you can send your SS on any actions irrespective of the type of spoils you need. For example, even if you need the intrigue spoils, you can send your SS on fight or swindle or anything else, as long as you do it in the "Research Valyrian Armor" adventure.
I myself shall be going after the intrigue spoils. Send your SS on these quests as soon as they're available after questing from the long night adventures.
I'm really busy these days, which is why the material requirement topic is delayed in initiation. For now, everyone should steadily craft the following items from their buildings:
Militia (Smithy)
Trader (Market)
Eavesdropper (Embassy)
Do not stop crafting the above units until I tell you to, or until you have 200 of each.
Any suggestions about general attack strategy must be posted on this topic. Good luck to everyone
Materials required for Valyrian cycle camps
Alright, it's high time I made this post. We're experimenting with a 2-region strategy, and I'd like all three of our camps in the main region (Westerlands) to be at level 11. Moving forward, we must assume that the information from these 3 links is accurate:
gotascent.wikia.com/wiki/Camps/Battle_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Trade_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Intrigue_Camps/Tier_3
Given below are all the items we need to make this happen, and more importantly, the approximate quantities of these items. I've listed my personal stock and the Imperator's stock as well. Whatever remains needs to be covered by everyone else. Here's the list:
gotascent.wikia.com/wiki/Camps/Battle_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Trade_Camps/Tier_3
gotascent.wikia.com/wiki/Camps/Intrigue_Camps/Tier_3
Given below are all the items we need to make this happen, and more importantly, the approximate quantities of these items. I've listed my personal stock and the Imperator's stock as well. Whatever remains needs to be covered by everyone else. Here's the list:
Name of Item | Building | Required Quantity | General's Stock | Imperator's Stock | DEFICIT |
Militia | Smithy | 832 | 114 | 18 | 700 |
Shortbow | Practice Yard | 74 | 78 | (immaterial) | 0 |
Ladder | Siege Works | 112 | 65 | 32 | 15 |
Ram | Siege Works | 21 | 6 | 8 | 7 |
Wooden Shield | Armory | 15 | 25 | 10 | 0 |
Metal Shield | Armory | 18 | 14 | 12 | 0 |
Halfhelm | Practice Yard | 45 | 29 | 2 | 14 |
Barred Helm | Practice Yard | 21 | 20 | 2 | 0 |
Dagger | Smithy | 52 | 25 | 2 | 25 |
Doublet | Holdfast | 52 | 39 | 21 | 0 |
Splint Mail | Holdfast | 21 | 15 | 1 | 5 |
Trader | Market | 832 | 74 | 25 | 733 |
Merchant | Market | 27 | 9 | 2 | 16 |
Leather Book | Shop, for 585 | 89 | (potentially infinite) | (potentially infinite) | (immaterial) |
Parchment Scroll | Warehouse | 30 | 31 | 0 | 0 |
Vellum Scroll | Treasury | 18 | 21 | (immaterial) | 0 |
Cart | Warehouse | 22 | 63 | (immaterial) | 0 |
Silver Chain | Market | 37 | 4 | 2 | 31 |
Silver Torc | Artisan Quarters | 60 | 30 | 2 | 28 |
Trebuchet | Siege Works | 112 | 4 | 1 | 107 |
Catapult | Siege Works | 29 | 4 | 0 | 25 |
Lockbox | Treasury | 21 | 19 | 2 | 0 |
Fingerless gloves | Shanty | 86 | 79 | 37 | 0 |
Eavesdropper | Embassy | 832 | 101 | 49 | 682 |
Linen Clothing | Embassy | 52 | 25 | 2 | 25 |
Roughspun cloak | Workshop | 45 | 53 | 57 | 0 |
Satin Cloak | Workshop | 18 | 15 | 4 | 0 |
Turtle | Siege Works | 112 | 0 | 32 | 80 |
Scorpion | Siege Works | 39 | 2 | 0 | 37 |
Blindeye | Workshop | 21 | 22 | 1 | 0 |
Milk of the Poppy | Embassy | 49 | 4 | 2 | 43 |
Guard's Uniform | Watchtower | 21 | 24 | (immaterial) | 0 |
Decorative Blade | Smithy | 45 | (potentially infinite) | (potentially infinite) | (immaterial) |
Red Gem | (Adventures) | 140 | 985 | (immaterial) | 0 |
Blue Gem | (Adventures) | 45 | 1498 | (immaterial) | 0 |
Imperator Shail and myself have managed to cover many of the materials on the list. Nearly half, in fact, being 17 out of 35. However, it is clear from the table that we have major issues with our siege works and our Traders, Militia, and Eavesdroppers.
Since this post has gotten too damn long and tedious, I'll post your objectives in the next one.
Re: Future Strategy: Valyrian Cycle and beyond
Here are your target quantities for the upcoming AvA:
Trader - Market - 35
Militia - Smithy - 30
Eavesdropper - Embassy - 30
Ladder - Siege Works - 5
Ram - Siege Works - 1
Trebuchet - Siege Works - 20
Catapult - Siege Works - 5
Turtle - Siege Works - 15
Scorpion - Siege Works - 5
Linen Clothing - Embassy - 5
Milk of the Poppy - Embassy - 5
Silver Chain - Market - 5
Silver Torc - Artisan Quarters - 5
Merchant - Market - 2
Halfhelm - Practice Yard - 2
Dagger - Smithy - 5
Splint Mail - Holdfast - 1
For items in the same buildings, produce the smaller quantities first. For example, in the Market, produce the 2 Merchants first before proceeding to the 5 silver chains.
Now, I know most of us will never make it to these targets, but the AvA is 21 days long; we'll reach level 11 eventually. Don't worry . Good luck
Trader - Market - 35
Militia - Smithy - 30
Eavesdropper - Embassy - 30
Ladder - Siege Works - 5
Ram - Siege Works - 1
Trebuchet - Siege Works - 20
Catapult - Siege Works - 5
Turtle - Siege Works - 15
Scorpion - Siege Works - 5
Linen Clothing - Embassy - 5
Milk of the Poppy - Embassy - 5
Silver Chain - Market - 5
Silver Torc - Artisan Quarters - 5
Merchant - Market - 2
Halfhelm - Practice Yard - 2
Dagger - Smithy - 5
Splint Mail - Holdfast - 1
For items in the same buildings, produce the smaller quantities first. For example, in the Market, produce the 2 Merchants first before proceeding to the 5 silver chains.
Now, I know most of us will never make it to these targets, but the AvA is 21 days long; we'll reach level 11 eventually. Don't worry . Good luck
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